Character Classes

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Related: Character Creation,Character Races,Character Roles

Here you will find a list of all AC2 classes, organized by race and role, all with links to the detailed information on each of them.

Type Human Tumerok Lugian Empyrian Drudge
Melee Tank Defender - Defender Feral Intendant - Feral Intendant Templar - Templar
Melee Damage Dealer Bounty Hunter - Bounty Hunter

Alchemist - Alchemist*

Zealot - Zealot Berserker - Berserker

Juggernaut - Juggernaut

Drudge Melee - Melee (Drudge)
Magic Healer Healer - Healer Sage - Sage
Magic Damage Dealer Enchanter - Enchanter

Sorcerer - Sorcerer

Invoker - Invoker Elementalist - Elementalist Hieromancer - Hieromancer
Missile Damage Dealer Alchemist - Alchemist

Ranger - Ranger

Claw Bearer - Claw Bearer

Hive Keeper - Hive Keeper

Raider - Raider

Tactician - Tactician

Mentalist - Mentalist

You can use the External AC2hero skill calculator (NOTE: some of the skills stats and descriptions may be incorrect as it was updated June 9, 2013).



HUMAN

Melee

Bounty Hunter - Bounty Hunter

  • While humans may be the trickiest fighters of the three races, the Bounty Hunter may be the trickiest of the Human skill paths. Bounty Hunters use any means necessary to overcome their opponents; to them, there is high virtue in poison, disease, and shock attacks.

Defender - Defender

  • While Humans enjoy their share of stealth, they can still also fight with unparalleled courage and resolve. This especially holds true when it comes to supporting their allies. The Defender path includes powerful group defense and healing skills; and, proving the adage that the best offense is a good defense, Defenders can even use their shields to stun and knock back opponents.

Missile

Alchemist - Alchemist

  • Alchemists make fine use of their knowledge of chemicals and compounds, assembling devastating fire, smoke and concussion weapons. Ever the experimenters, Alchemists boldly use these skills on themselves as well, transforming into hulking monsters of great power and strength.

Ranger - Ranger

  • Many Humans share the same connection with nature more commonly seen among Tumeroks. Human Rangers are adept woodsmen, with the knowledge to locate food and water, as well as nature’s poisons. Ranger skills extend to fauna as well as flora, with the ability to summon and support wild creatures.

Magic

Enchanter - Enchanter

  • Enchanter skills can play an important support role in any adventuring party. These skills focus on improving the items of other characters while also subduing opponents.

Sorcerer - Sorcerer

  • Sorcerers possess such occult expertise, they can tip the very geomantic balance—either in their favor, or to the detriment of their opponents. In their favor, Sorcerers can increase attack skills and armor level. Against opponents, they can reduce skills and armor level, as well as hamper cold and fire-based effects.


TUMEROK

Melee

Feral Intendant - Feral Intendant

  • Feral Intendant skills promote the Tumerok’s relation with the wild, taking advantage of nature’s tooth and claw. The Feral Intendant has skills to summon a variety of creatures, as well as to make opponents vulnerable to these creatures’ attacks.

Zealot - Zealot

  • As if taking their cue from the creatures of the wild, Tumerok Zealots channel their energies into powerful offensive and defensive skills. Expressed in combat, Zealot skills soften their opponents’ defenses before overwhelming them with bloodletting attacks.

Missile

Claw Bearer - Claw Bearer

  • Claw Bearer skills amplify the Tumeroks’ natural fighting prowess. Using every available resource, their attacks can tear through opponents’ armor, and make use of fire and cold effects. Claw Bearers, in the heat of battle, can even assault all opponents within reach, using manic, area-of-effect attacks.

Hive Keeper - Hive Keeper

  • Against the technology of the other races, Tumeroks maintain a reverence for nature in all matters. For the Tumerok Hive Keepers, who make full use of the natural world, beehives can be fashioned into weapons, and honey into healing draughts.

Magic

Invoker - Invoker

  • Communing with the natural world, Tumeroks are able to channel their energies into powerful magic spells. The Invoker in particular is able to summon creatures of various strengths and abilities. Also communing with the supernatural world, Invokers channel ancestral spirits, which provide fierce abilities and allow them to better fight.

Healer - Healer

  • Tumerok Healers can express a broad range of skills to heal both themselves and others, especially their immediate Fellowships. As such, Healers can prove absolutely invaluable to any adventuring party.


LUGIAN

Melee

Berserker Berserker

  • In melee combat, Lugians are capable of extraordinary feats of raw physical strength. The Berserker path allows for a flurry of fast, multiple-hit attacks at the expense of becoming more vulnerable on defense.

Juggernaut Juggernaut

  • Tapping the full strength of the Lugian people, there are few opponents foolish enough to stand in the way of a Juggernaut. Through multiple attacks or single devastating blows, Juggernauts skills are capable of absolutely crushing opponents. Whatever is lost in subtlety, Juggernauts make up for in harnessed power.

Missile

Raider - Raider

  • The Lugians are renowned for the sheer physical strength commensurate with their size. Making good use of this strength, and their mountainside homelands, Lugian Raiders have grown quite adept at hurling shaped rocks and boulders. Their connection with the land extends to its more primal, elemental forces, which Raider skills incorporate into Lugians’ weapons.

Tactician - Tactician

  • Compared to the tribal nature of the Tumeroks and high-fantasy feel of the Humans, the Lugians tend to employ mechanical principles to get the job done. Perhaps nowhere else is this better embodied than the Tactician, capable of setting up and maintaining turrets (as well as other objects) about the landscape. These turrets function as static pets; while they do not follow their master about, they do remain in the world after he or she leaves, attacking enemies that stray too near.

Magic

Elementalist - Elementalist

  • The Lugians’ primal connection reaches deep into their magic skill paths. The Elementalist not only channels the elements, but goes so far as to broker deals with nature’s most destructive forces.

Sage - Sage

  • Lugian Sages provide enormous benefit not only to themselves but to their entire Fellowship. Sage skills can restore Health, Vigor, and even assuage some amount of vitae—helping their Fellowships survive where lesser ones fall.


EMPYREAN

Melee

Templar - Templar

  • Talk about Templars!

Missile

Mentalist - Mentalist

  • Talk about Mentalists!

Magic

Hieromancer - Hieromancer

  • Talk about Hieromancer!


DRUDGE

"Drudge do what Drudge want to do."

Drudges were once nothing more than lowly skulkers, scavenging what they could on the outskirts of civilization. Yet something changed when they began worshiping the Burun as gods. While their new gods could be cruel, regularly harvesting slaves from the Drudge tribes, they also gave their worshipers gifts. These gifts have transformed the Drudges into the creatures that inhabit Dereth today.

Drudge Melee - Melee (Drudge)

Go forth, and hit things!


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