Damage & Mitigation

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Like every other MMORPG, Asheron's Call 2 has in own damage and mitigation system.

Contents

Damage

Like many other MMOs there is a lot of information you need to know about damage: Sources, type, modifiers and more.

Sources

  1. Melee Damage
  2. Missile Damage
  3. Magic Damage


Damage Types

  1. "White" Damage
  2. Fire Damage
  3. Cold Damage
  4. Poison Damage
  5. Disease Damage
  6. Lightning Damage

Damage Modifiers

  1. Accuracy
  2. Combat Delay
  3. Damage Skills Buffs
  4. Damage Weapons Buffs
  5. Damage Potions
  6. Damage Perks
  7. Damage Items

Damaging Skills

Damage Skills List - Consult here all the Damaging skills available in AC2 (work in progress).

Damage Mitigation

Damage can be avoided, prevented or reduced by armor, skills, effects or items. All of these are called damage mitigation mechanics. Heals are not mitigation because they usually act after the damage landed, so they are a cure and not mitigation. All shields (armor, skills, buffs) are mitigation because they alter the damage before landing.

Evasion

  • Evasion - Ability to evade attacks from others.

While Evasion may allow you 'evade' incoming attacks, it will not stop you from getting hit.

Natural Armor

Natural Armor its the defensive natural skill that any player has due to its buffs only. Players can only check they're natural armor value if naked.

These are the skills that increase your natural armor. Some are fellow wide and others are self only. Also some are like "auras" (toggle on/off) and others are temporary.
Most Temporary Buffs last for 120s and will reset in 5min (600s), so are usually nicknamed "2/5" (2 min on for each 5 min).
Note: Spells that stack, can still be overwritten by a skill of greater effect or Spell Craft.

For example: Shield Wall overwrites Encase, unless for some reason Shield Wall skill is very low, and would provide less armor than Encase.


Name Tree Race Lv1 Lv50 Lv100 Target Notes
SkillShieldWall.png - Shield Wall Defender Human 10 60 120 Fellow Toggle Buff Doesn't Stack with others
SkillEncase.png - Encase Magic Tree Human 5 50 - Fellow Toggle Buff Doesn't Stack with others
SkillImpenetrability.png - Impenetrability Enchanter Human 6 60 120 Item Buff Half effect will stack with others
SkillLumberingMight.png - Lumbering Might Feral Intendant Tumerok 10 100 150 Self Toggle Buff Doesn't Stack with others
SkillArmorofFaith.png - Armor of Faith Zealot Tumerok 1 50 100 Self Toggle Buff Stacks with others
SkillThundeoursMotion.png - Thunderous Motion Claw Bearer Tumerok 20 200 - Self 30 secs Buff Stacks with others
SKILLEarthSkin.png - Earth Skin Magic Tree Lugian 6 60 - Self 120s Buff Doesn't Stack with others
SKILLFortify.png - Fortify Sage Lugian 10 100 - Self 120s Buff Doesn't Stack with others
SkillSigilofValor.png - Sigil of Valor Templar Empyrian 1 100 - Self Toggle Buff Doesn't Stack with others
SkillProtectingSphere.png - Protecting Sphere Missile Tree Empyrian 6 60 - Self 120s Buff Doesn't Stack with others
SkillTastyCentipede.png - Tasty Centipede Melee (Drudge) Drudge 6 60 - Self 120s Buff Doesn't Stack with others

Damage reduction Buffs

Damage reduction Skills

Damage reduction Items

Debuffs

As a simple definition, Debuffs are all spells that reduce one or more of the target Stats, either the Natural Armor, Attack Speed, Velocity, Defenses, Acuracy, etc.
In AC2 Debuffs are very important, mainly because AR and defenses influence a lot the damage characters can do to a mob.

Debuff Effects

Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have identical effects.

Physical
  • Bleed (Health Damage Over Time )
  • Numb (Movement Speed Reduction )
  • Poison (Attack Speed Reduction )
  • Disease (Vigour Damage Over Time )
  • Shock (Instant Vigour Damage )
Elemental
  • Fire (Health Damage Over Time )
  • Cold (Movement Speed Reduction )
  • Water (Attack Speed Reduction )
  • Lightning (Vigour Damage Over Time )
  • Energy (Instant Vigour Damage )
Other
  • Stun (Unable to Move and Attack)
  • Root (Unable to Move )
  • Knockback (Propels target backwards )
  • Armour Reduction (Increases Damage Taken)
  • Skill Reduction (Decreases attack or defensive masteries)
PVE (monster only)
  • Mezz (Puts the target monster to sleep)
  • Confuse (Monster acts randomly)
  • Opening (A combo that hits for massive damage when monster is vulnerable)
  • Taunt (Makes the monster think you've done more damage)
  • De-Taunt (Makes the monster think you've done less damage)

Armor Debuffs

The most relevants for damage and the main reason people search debuffers for a fellow.
These debuffs reduce the AR from target. So a Debuff value of 100 means that the Mob will have a new AR value of his Base AR-100.

Name Tree Race Lv50 Lv100 Lv150 Target Notes Compare with Goss (Lv50)
SkillGossamerFlesh.png - Gossamer Flesh Sorcerer Human 170 225 280 Single Doesn't Stack with others 100% (the top AR debuff)
Localized Destruction.png Localized Destruction Raider Lugian 150 200 250 Area-of-Effect Doesn't Stack with others 88% of Gossamer Flesh
SkillRendArmor.png - Rend Armor Claw Bearer Tumerok 150 200 250 Single Doesn't Stack with others 88% of Gossamer Flesh
Ritual of Agony Hieromancer Empyrean 100 160 220 Single Doesn't Stack with others 59% of Gossamer Flesh
SkillTattercoat.png - Tattercoat Enchanter Human 100 200 - Single 50% effect Stacks with others 59% of Gossamer Flesh
SkillVacuum.png - Vacuum Sorcerer Human 100 140 180 Area-of-Effect Doesn't Stack with others 59% of Gossamer Flesh
SkillSubjugate.png - Subjugate Missile Tree Lugian 100 - - Single 50% effect Stacks with others 59% of Gossamer Flesh
SkillLure.png - Lure Melee Tree Lugian 50 - - Single 50% effect Stacks with others. Also 50% self debuffs. 29% of Gossamer Flesh

Defenses Debuffs

Another important defuff that adds to the previous in getting more damage in. Reducing all defenses means more melee, magic and missile damage to the target.
These Debuffs reduce the Mastery of the target, so a Debuff value of 100 means that the target will loose 100 Mastery points of avoidance in all types of defenses.

Name Tree Race Lv50 Lv100 Lv150 Target Notes
SkillExpose.png - Expose Claw Bearer Tumerok 100 - - Single reduces all defenses: melee, magic and missile


Attack Skills Debuffs

These are also important so the target does less damage. The most common ones reduce attack speed and they all share CD time. But there are also others that reduce the damage output by itself. Its like reducing the target mastery accuracy.


Damage Skill Debuffs

These Debuffs reduce the Mastery of the Target, so a Debuff value of 100 means that the target will loose 100 Mastery points of accuracy in all types of attacks.

Name Tree Race Lv50 Lv100 Lv150 Target Notes
SkillAtaxia.png - Ataxia Sorcerer Human 200 - - Single reduces all attacks: melee, magic and missile
SkillFlingSand.png - Fling Sand Claw Bearer Tumerok 200 - - Single reduces all attacks: melee, magic and missile
SkillBloodloather.png - Bloodloather Enchanter Human 40 100 - Single reduces all attacks: melee, magic and missile

Combat Speed Debuffs

These Debuffs reduce the Combat Speed of the Target, so a Debuff value of 50% means that the target will do half of the attacks per second it would normally do.

Name Tree Race Lv50 Lv100 Lv150 Target Notes
SkillStillWater.png - Still Water Sorcerer Human 50% - - Single attack speed
SkillAnemia.png - Anemia Bounty Hunter Human 50% - - Single attack speed
SkillBlindingSerum.png - Blinding Serum Juggernaut Lugian 50% - - Single attack speed
SkillRitualofTorpidity.png - Ritual of Torpidity Hieromancer Emperian 50% - - Single attack speed
SkillBarbedStings.png - Barbed Stings Hivekeeper Tumerok 50% - - Single attack speed
SKILLEnvenom.png - Envenom Raider Lugian 50% - - Single attack speed
SkillPoisonArrow.png - Poison Arrow Missile Tree Human 30% - - Single attack speed and run speed

Stuns

These are really a combat speed debuff of 50% and run speed of 50%, with added damage and sometimes a taunt.
They all last 10 sec and share cooldowns (1 min). This means neither will stack and only the first one will be applyed.

Name Tree Race Attack Range Weapon Type
SkillVictimize.png - Victimize Melee Tree Tumerok Melee Shield attack
SkillBash.png - Bash Defender Human Melee Shield attack
SkillShieldBash.png - Shield Bash Melee Tree Lugian Melee Shield attack
SkillBlindside.png - Blindside Templar Empirian Melee Shield attack
SkillInterpose.png - Interpose Defender Human Melee Main Weapon attack
SkillStun.png - Stun Melee Tree Empirian Melee Main Weapon attack
SkillDisable.png - Disable Zealot Tumerok Melee Main Weapon attack
SKILLStuningBlow.png - Stunning Blow Magic Tree Lugian Ranged - Magic Main Weapon attack
SkillHeadshot.png - Headshot Claw Bearer Tumerok Ranged - Missile Main Weapon attack
SkillRingingEars.png - Ringing Ears Raider Lugian Ranged - Missile Main Weapon attack




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