Mysteries of the Skyport

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Iconkey.jpg Back to Quests.
Gain access to Skyport.
SkyportView.jpg

Quest Overview

Requirements: Level 30+
Type: Group
Quest Location: Front of Skyport, Knorr Wilds
Quest Starter: Scully Vinco (30.6S, 34.7E)
Time Limit: 18 hours
XP Reward: 25% (Cap: 3,786,528 @ L40)
Other Rewards: Access to Knorr Portals, inner Skyport Lifestone and Skyport Defenses won't attack you anymore Repeat Time: 6 days
Related Quests:

Walkthrough

STARTER

Speak with Scully Vinco at the entrance of Skyport (30.6S, 34.7E) to receive the quest.

NOTE: This is a 4 part quest that requires time (from 20 min to over an hour), some bag spaces and at least 3 mounts. Portal recall helps a lot to get back to Knorr entrance. Use the Maps below with the best paths to save time inside dungeons.


PART 1 - The MINE (27.3S, 37.1E) - at beach N/NE of Skyport (point 1 in MAP)

Travel to the Mine Dungeon which is located NW of the Abandon Gromnatross Nest and NE of skyport (check map on right side).

It's a long dungeon with level 32-36 solo mobs that missile a lot. Use the MAP Bellow with the best path (or you can take only right turns) and after a long walk, 1 bridge and 2 or 3 bigger rooms you will find a Door with an NPC called Wiamli Bigson behind it.

Talk to this NPC person to advance quests and he will give you a Iconskyportsealedjournal.jpg Sealed Book. You are collecting 3 books that tell you about skyport's construction and hint at the items and methods you need to follow for this quest.

Take the book back to the Scully Vinco at skyport (30.6S, 34.7E) to get it unsealed (its the brown one). The Quest will advance and he will tell you to get it unsealed elsewhere.


PART 2 - The MANSION - Upper NW small island in the MAP (point 2 in MAP)

Now head to the NW most island. There is a little dot on the map on the Lower beach of this island - the location of an huge mansion. When you travel to the mansion there is a small land connection to the big island witch is full of lv 46 elite mobs. If you can't take much missile hits just cross the water. The wasps hit quite hard. When you arrive at mansion immediately go inside the door (wont be attacked at entrance). Inside the mansion you will find Lv 46 to 48 Skyport servitors. They are nasty magic empyrian guards that drain vigor and have a very fast respawn rate (use the map of dungeon bellow). Take the door to your right and kill servitors to get a Study Key (if you are in fellow ALL need 1 key). Use the key to enter the study (its the first locked door on the left once you crossed the first 2 doors. Inside the study is a broken servitor who can unseal the book for you so you can read it. Deliver the Book and you will have quest advance.

After all are inside and advanced you need to find the hidden door on the right behind the first bookcase and use it (it doesn't show in map but you can target it). Use the Map bellow to find your way in the dungeon behind the study (big dungeon again). After what seemed a long (some ramps down and a lot of halls with a grid design) you will find a wing with dead end and 3 doors the servitor corpses here drop the Iconamuletofsafepassage.jpg Amulet of Safe Passage. This amulet lets you bypass the servitors without being attacked, so equip it and its good news. IF you are in Fellow ALL need 1 so you have 3 from those servitors and need to wait to respawn to get more.

Still using the map bellow you will find a big door with a hole in middle (and a stair) and in roof the skyport model. There is a 3rd book in the Floor called the Iconskyportjournals.jpg Journal of Dianech Uscari and a Iconskyportarchivechestkey.jpg key to the archive chest at the table. Everyone in fellow needs to pick the journal and the key and go to the door downstairs. There is a chest in there and it yields a Iconskyportprototypekey.jpg Skyport Prototype Key and a Iconskyporttransferencecrystal.jpg Transference Crystal.

So now you have 5 bag slots filled - 3 journals, the Skyport Prototype Key and a Transference Crystal.


PART 3 - The SKYPORT PROTOTYPE - Goto East of Skyport to a door at 28.9S, 43E. (point 3 in MAP bellow)

Goto the door under the hill (28.9S, 43E) with the skyport prototype on the top and enter the Prototype Dungeon (see the Map bellow). This time the Rule there is not a better rule but in general is ALL LEFT and up but the map helps a lot. In general you spiral left up the dungeon and if in doubt go up until you see a door. Outside the door you are now at top of the hill and can use the skyport prototype key to get into the prototype room (you get 1 advance when entering the room). Inside you use the transference crystal on heart like a key and get another quest advance. Pickup Iconskyportnexuskey.jpg Key to Skyport Crystal Nexus. All people in fellow needs 1 key and the Crystal to be imbued (it doesn't say imbued crystal but the image on crystal changes to this Iconskyportimbuedtransferencecrystal.jpg "sparkly" one). Double check that ALL fellow advanced and have the key and shard before leaving or you will have to come back again.


PART 4 - The SKYPORT NEXUS - Goto Skyport and at NE middle you have a Nexus door. (point 4 in MAP bellow)

At last the final Skyport Nexus Dungeon. Enter the door using the last key you picked.
Skyport guards won't attack you but the Skyport defenses (the statues at the entrance) will ignore your Amulet of Safe Passage and attack you anyway.
Once inside your amulet will allow you to avoid attacks. Use the Map bellow (or if you want the LEFT RULE will eventually lead you around the dungeon until you find a door into the Nexus room).
There are a lot of fake nexus rooms, but the real one is on a bigger room and has an yellow description like an NPC.
Use the imbued crystal on the skyport nexus heart like a key and get another advance.
Head back and give the journals to Scully to Finish the Quest and get your reward.


Final Notes:

  1. After all done you can destroy the amulet, the keys and the journals that are wasting bag space.
  2. NPCs and defenses of Skyport will no longer attack you
  3. Now you have access to Skyport Concourse where the LIFESTONE and PORTALS to all other Knorr Islands are.
  4. Knorr Portals need to be activated. This means that after you did this quest the portals wont work (only Osteth one does). You will need to comeback to Skyport from the other side of the Portals to activate them (it's a quest with no reward besides the portal activation). Once you do it for the first time, they will be active forever.

Maps

MAPDungeonMysteries1rec.png

MAPDungeonMysteries2rec.png

MAPDungeonMysteries3rec.png

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