Weapon Spell Effects

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Weapon Spell Effects

These are all of the known spell effects that can be found on a weapon.

Accuracy Bonus

Iconweapontotemwhite.jpg Magic Prowess +30 magic accuracy, +30 magic evasion (Osteth Soulbound Weapons)
Iconweapontotemwhite.jpg Melee Prowess +30 melee accuracy, +30 melee evasion (Osteth Soulbound Weapons)
Iconweapontotemwhite.jpg Missile Prowess +30 missile accuracy, +30 missile evasion (Osteth Soulbound Weapons)
Iconweapontotemwhite.jpg Surestrike +50 accuracy bonus (Surestrike Spear)
Iconweapontotemwhite.jpg Toxic Fumes -50 offensive mastery to wielder (Vile Vial)

Armor Rending

These effects apply an armor-reducing effect on the target for the duration listed. They tend to stack with most player armor-reducing effects.
Iconweapontotem.jpg Diminishing - -10 armor for 20 seconds, 7% chance
Iconweapontotem.jpg Temper - -20 armor for 20 seconds, 7% chance
Iconweapontotempurple.jpg Diminished Armor - -25 armor for 20 seconds, 14% chance (Chopper)
Iconweapontotem.jpg Softening - -35 armor for 20 seconds, 7% chance
Iconweapontotempurple.jpg Crack Defenses - -45 armor, 5% chance (Stone Maul of Pebbles)
Iconweapontotemwhite.jpg Pollutant - -65 armor and combat slow (lv 15 Still Water) for 15 seconds (Polluted Vial)
Iconweapontotempurple.jpg Cry of the Ancients - -75 armor and decrease target's damage by 10%, 15 seconds (Drum of the Ancients)

Bleeding

These effects apply a bleed damage over time. This damage stacks with fire effects. Most of these effects stack with zealot bleeds, but not always player skills. Damage listed is damage per second.
Iconweapontotempurple.jpg Smogged - 1 damage, 150 seconds (Polluted Vial)
Iconweapontotempurple.jpg Bludgeon Foe - 2 damage, 60 seconds (Battle Flail)
Iconweapontotempurple.jpg Bloodshed - 1-4 damage, 30 seconds (Slaughterer's Great Sword)
Iconweapontotempurple.jpg Swarm - 1-4 damage, 30 seconds (Nest of Swarms)
Iconweapontotem.jpg Stabbing - 4 damage, 15 seconds
Iconweapontotem.jpg Piercing - 5 damage, 15 seconds
Iconweapontotempurple.jpg Cry of the Ancients - 6 damage, 15 seconds (Drum of the Ancients)
Iconweapontotempurple.jpg Slash - 6 damage, 15 seconds (Battle Scythe of Slashing)
Iconweapontotem.jpg Wounding - 6 damage, 15 seconds
Iconweapontotem.jpg Maiming - 7 damage, 15 seconds
Iconweapontotempurple.jpg Fray Flesh - 7 damage, 15 seconds (Spire Tusk Cesta)
Iconweapontotempurple.jpg Spill Blood - 7 damage, 30 seconds, 5% chance (Carrara Bladestaff)
Iconweapontotem.jpg Crippling - 8 damage, 15 seconds
Iconweapontotempurple.jpg Blood Poisoning - 8 damage, 15 seconds, 5% chance (Tainted Assault Staff)
Iconweapontotempurple.jpg Envenom - 8 damage, 8 vigor damage, 20 seconds (Kytara Crystal Bow)
Iconweapontotempurple.jpg Stinger - 8 damage, 8 vigor damage, 15 seconds, 20% chance (Nest of Many Stings)
Iconweapontotempurple.jpg Star Fire - 4-12 damage, 15 seconds (Star Fire Boulder)
Iconweapontotempurple.jpg Squash - 9 damage, 15 seconds (Immense Boulder)
Iconweapontotempurple.jpg Puncture Flesh (1) - 9 damage, 15 seconds (Javelin of Skulls and Bones)
Iconweapontotempurple.jpg Puncture Flesh (2) - 9 damage, 15 seconds (Javelin of Skulls and Bones)
Iconweapontotempurple.jpg Violent Slash - 9 damage, 10 seconds, 15% chance (Thornwood Slasher)
Iconweapontotem.jpg Infected Wounds - 8-10 damage, 20 seconds
Iconort.jpg Infected Wounds - 8-10 damage, 20 seconds
Iconweapontotempurple.jpg Hemorrhagic Fever - 10 damage, 15 seconds, 15% chance (Vial of Synthetic Contagion)
Iconweapontotempurple.jpg Oppressive Hit - 8-12 damage, 15 seconds (Hammer of the Demolisher)
Iconweapontotempurple.jpg Electrostatic Pulse - 4-16 damage, 30 seconds (Illusory Staff)
Iconweapontotempurple.jpg Gravesend - 6-15 damage, 15 seconds, does not stack with similar effects (Steelband Flail)
Iconweapontotem.jpg Seeping Wounds - 10-12 damage, 20 seconds
Iconort.jpg Seeping Wounds - 10-12 damage, 20 seconds
Iconweapontotempurple.jpg Blunt Dissection - 4-19 damage, 15 seconds (Lugged War Spear)
Iconweapontotempurple.jpg Weeping Wounds - 4-19 damage, 15 seconds (Koreana Scythe)
Iconweapontotempurple.jpg Deep Slash - 12 damage, 15 seconds (Battle Scythe of Slashing)
Iconweapontotemwhite.jpg Wasps Unleashed - 12-13 damage, 20 seconds, 12% chance (Nest of Buzzing Fury)
Iconweapontotempurple.jpg Vindicate (2) - 8-18 damage, 15 seconds, 5% chance (The Vindicator)
Iconweapontotempurple.jpg Bone Dust - 12-15 damage, 15 seconds (Rawboned Cesta)
Iconweapontotem.jpg Lasting Wounds - 15-18 damage, 20 seconds
Iconweapontotempurple.jpg Lasting Wounds - 15-18 damage, 20 seconds (Bloodletting Bow)
Iconort.jpg Lasting Wounds - 15-18 damage, 20 seconds
Iconweapontotempurple.jpg Slice and Dice - 15-22 damage, 10 seconds, 10% chance, stacks with other bleeds (Clawmark Handblade)
Iconweapontotempurple.jpg Shredder - 15-22 damage, 20 seconds, 2% chance, stacks only with Slice and Dice (Clawmark Handblade)
Iconweapontotempurple.jpg Avenge - 15-24 damage, 20 seconds (Venge War Bow)
Iconweapontotempurple.jpg Deadly Fangs - 15-24 damage, 20 seconds (Fangstone Cesta)
Iconweapontotempurple.jpg Pain - 19-20 damage, 15 seconds (Steel Ball Flail)
Iconweapontotempurple.jpg Gash - 19-22 damage, 15 seconds, 11% chance, does not stack with similar effects (Stickle Blade)
Iconweapontotempurple.jpg Queen's Rage - 19-22 damage, 15 seconds, 10% chance, does not stack with similar effects (Queen's Cage Wasp Nest)
Iconweapontotempurple.jpg Venesection - 20-22 damage, 15 seconds, 10% chance, does not stack with similar effects (Vial of Phlebotomy)
Iconweapontotemwhite.jpg Imbed - 15-28 damage, 20 seconds, 8% chance (Toggle-Head Harpoon)
Iconweapontotempurple.jpg Dust Trail - 20-30 damage, 15 seconds (Oort Boulder)
Iconweapontotempurple.jpg Shade Storm - 20-32 damage, 15 seconds, does not stack with similar effects (Blotched Nest of Shades)
Iconweapontotempurple.jpg Dry Withering Wind - 22-30 damage, 15 seconds (Wither Spear)
Iconweapontotempurple.jpg Tera Strike - 23-30 damage, 15 seconds (Scythe of the Teratonym)
Iconweapontotempurple.jpg Scarify - 22-32 damage, 15 seconds, 10% chance (Scarificator)
Iconweapontotemwhite.jpg Horrible Affliction - 24-32 damage in 10 meter radius, 15 seconds, 5% chance (Chromed Wrench)
Iconweapontotemwhite.jpg Curdle Blood - 28-32 damage, 15 seconds, 8% chance, stacks with similar effects. Screams can be heard when this effect hits. (Vial of Bloodcurdling)
Iconort.jpg Curdle Blood - 28-32 damage, 15 seconds, 8% chance
Iconweapontotempurple.jpg Fulminate - 28-32 damage, 15 seconds, 8% chance (Crystal Hunting Bow)
Iconweapontotempurple.jpg Griever - 28-32 damage, 15 seconds, 8% chance (Scorper)
Iconweapontotempurple.jpg Vandalize - 28-32 damage, 15 seconds, 8% chance (Vandal's Axe)
Iconweapontotempurple.jpg Mineralize - 28-32 damage, 15 seconds, 8% chance (Quartz-Faced Hammer)
Iconort.jpg Mineralize - 28-32 damage, 15 seconds, 8% chance
Iconweapontotemwhite.jpg Cut and Tear - 29-32 damage, 10 seconds, 12% chance, does not stack with similar effects (Corium Cesta)

Combat Delay

These effects reduce the combat delay stat of a weapon, making it faster. They do not stack with each other.
Iconweapontotem.jpg Balanced -2 combat delay
Iconweapontotem.jpg Light Weight -4 combat delay
Iconweapontotem.jpg Calibrated -6 combat delay
Iconweapontotem.jpg Celerity -8 combat delay
Iconweapontotem.jpg Alacrity -10 combat delay
Alabastermirra.jpg Alabaster Mirra Essence -20% combat delay, -20% vigor cost

Counterattack

These effects counter attacks on the wielder with instant armor-piercing damage or debuffs. This category also includes reflect effects.
Iconweapontotemwhite.jpg Countering 120-150 damage, 5% chance
Iconweapontotemwhite.jpg Fast Counter Attacks 120-180 damage, 10% chance
Iconweapontotempurple.jpg Vindicate (1) 100-200 damage, 15% chance (The Vindicator)
Iconweapontotemwhite.jpg Counterattack 140-240 damage, 25% chance (Beaked Bladestaff)
Iconweapontotemwhite.jpg The Revenger 280-320 damage, 7% chance
Iconweapontotemwhite.jpg Frangere -30 armor for 30 seconds, 3% chance
Iconweapontotemwhite.jpg Brittle Skin -40 armor for 30 seconds, 3% chance
Iconweapontotemwhite.jpg Brittle Bones -50 armor for 30 seconds, 5% chance
Iconweapontotempurple.jpg Cursed Mirror 100-300 vigor damage, 7% chance (Encircled Scepter)
Iconweapontotempurple.jpg Cursed Reflection 200-500 damage, 7% chance (Encircled Scepter)
Iconweapontotempurple.jpg Echo reflect 15% damage, 30% chance (Drum of Echoes)

Critical Hit

These effects modify the chance to crit on a weapon. They do not stack with each other, but they add to any natural critical bonus on the item.
Iconweapontotem.jpg Clave +1% critical hit
Iconweapontotem.jpg Laming +2% critical hit
Iconweapontotem.jpg Mangle +3% critical hit
Berylmirra.jpg Beryl Mirra Essence +8% critical hit

Damage Variance

These effects reduce the damage variance of the weapon, increasing it's minimum damage. They do not stack with each other.
Iconweapontotem.jpg Keen-Edge lower damage variance
Iconort.jpg Keen-Edge lower damage variance by 6%, 5 hours
Iconweapontotem.jpg Sharpened-Edge lower damage variance
Iconweapontotemwhite.jpg Burning-Edge lower damage variance, deals 1-4 fire damage for 60 seconds, 10% chance. Spawns on loot as two separate effects with the same name. The fire portion of this spell can be bound, but not the variance.
Iconjetmirra.jpg Jet Mirra Essence lower damage variance by 45%

Disease

These effects apply a disease-based vigor drain over time for the duration listed. The damage listed is damage per second.
Iconweapontotem.jpg Sickness 4 damage, 15 seconds
Iconweapontotem.jpg Illness 8 damage, 15 seconds
Iconweapontotem.jpg Disease 12 damage, 15 seconds
Iconweapontotem.jpg Contagion 16 damage, 15 seconds
Iconweapontotem.jpg Malaise 20 damage, 15 seconds
Iconweapontotempurple.jpg Heat Stroke 20 damage, 15 seconds (Tainted Assault Staff)
Iconweapontotempurple.jpg Poisoned Flail 20-23 damage, 15 seconds (Steel Ball Flail)
Iconweapontotempurple.jpg Diamond Cinders 23 damage, 15 seconds (Diamond Hammer)

Enervation

These effects apply a lightning-based vigor drain over time for the duration listed. The damage listed is damage per second.
Iconweapontotem.jpg Spark 4 damage, 15 seconds
Iconweapontotem.jpg Voltage 8 damage, 15 seconds
Iconweapontotem.jpg Lightning 12 damage, 15 seconds
Iconweapontotem.jpg Electricity 16 damage, 15 seconds
Iconweapontotem.jpg Conductivity 20 damage, 15 seconds
Iconweapontotempurple.jpg Hand of Lightning 18-25 damage, combat speed debuff, 15 seconds, 5% chance, does not stack with similar effects (Thunder Drum)
Iconweapontotem.jpg Suffering Storm 20-25 damage, 15 seconds
Iconweapontotem.jpg Sickening Storm 25-30 damage, 15 seconds

Evasion Bonus

Iconweapontotemwhite.jpg Magic Prowess +30 magic accuracy, +30 magic evasion (Osteth Soulbound Weapons)
Iconweapontotempurple.jpg Major Shielding Increases missile defense, does not stack with Shielding jewelry (Nest of Swarms)
Iconweapontotemwhite.jpg Melee Prowess +30 melee accuracy, +30 melee evasion (Osteth Soulbound Weapons)
Iconweapontotemwhite.jpg Missile Prowess +30 missile accuracy, +30 missile evasion (Osteth Soulbound Weapons)
Iconweapontotempurple.jpg Preservation Increase to magic defense (Stratum Scepter)

Experience Bonus

These effects add a debuff and visual effect to the target. While under this effect, the target awards bonus experience to the wielder and fellowship if killed.
Iconweapontotem.jpg Inflate +3% experience, 15 seconds
Iconweapontotem.jpg Lasting Inflate +3% experience, 30 seconds

Fellowship Buffs

These effects affect the user and their entire fellowship, and stack with all other effects unless otherwise noted.
Iconweapontotempurple.jpg Armalcolite +10 armor, does not stack with Guard (Armalcolite Axe)
Iconweapontotempurple.jpg Aura Blood Ward 30% immunity from bleeding effects, replaces similar effects (Vial of Bloodcurdling)
Iconweapontotempurple.jpg Battle-Ready +25 damage (Battleready Scythe)
Iconweapontotempurple.jpg Fellow's Rage +25 damage (Swept Hilt Sword)
Iconweapontotempurple.jpg Fellow's Resource +250 vigor (Swept Hilt Sword)
Iconweapontotempurple.jpg Guard +15 armor, does not stack with Armalcolite (Guardsman Flail)
Iconweapontotempurple.jpg Meta Health +40% health regeneration out of combat, stacks with similar effects (Metamorphic Scepter)
Iconweapontotempurple.jpg Nature's Requital +50 health (Supreme Bow)
Iconweapontotempurple.jpg Restorative Aura -40 vigor cost, does not stack with Beryl Mirra or Vigor Cache effects (Clavius Scepter)
Iconweapontotempurple.jpg Wrench Block 5% chance to absorb all damage from an attack (Combination Wrench)

Fire

These effects set the target on fire for damage over time, for the duration listed. These effects stack with bleed damage effects and some player fire skills. Damage listed is damage per second.
Iconweapontotem.jpg Burning-Edge 1-4 damage, 60 seconds, 10% chance. Spawns on loot as two separate effects with the same name. The fire portion of this spell can be bound, but not the variance.
Iconweapontotem.jpg Smoldering 5 damage, 15 seconds
Iconweapontotem.jpg Flame 6 damage, 15 seconds
Iconweapontotem.jpg Blaze 7 damage, 15 seconds
Iconweapontotem.jpg Conflagration 8 damage, 15 seconds
Iconweapontotempurple.jpg Star Fire 4-12 damage, 15 seconds (Star Fire Boulder)
Iconweapontotem.jpg Inferno 9 damage, 15 seconds
Iconweapontotem.jpg Flame Sunder 10-12 damage, 20 seconds
Iconweapontotempurple.jpg Flamesoak 4-19 damage, 15 seconds (Firesoak Sword)
Iconweapontotempurple.jpg Rashan's Forging Fire 14-18 damage, 20 seconds (Rashan's Dramastic Sword)
Iconweapontotem.jpg Flame Maim 15-22 damage, 10 seconds
Iconweapontotemwhite.jpg Rotted Core (2) 20 damage, 15 seconds, 5% chance (Axe of the Corruptor)
Iconweapontotempurple.jpg Fiery Coals 20-22 damage, 15 seconds, does not stack with similar effects (Alpine Staff)
Iconweapontotempurple.jpg Total Annihilation 20-22 damage, 15 seconds, 5% chance, does not stack with similar effects (Armalcolite Axe)
Iconweapontotem.jpg Flame Mark 20-24 damage, 15 seconds
Iconweapontotemwhite.jpg Adastral's Fire 27 damage, 8 seconds, 15% chance (Adastral's Maul)
Rougemirra.jpg Rouge Mirra Essence 30 damage, 10 seconds, 10% chance

Ice

These effects apply a run speed debuff to the target, and tend to stack with numbing effects or other non-ice run debuffs.
Iconweapontotem.jpg Cold slow target's run speed
Iconweapontotem.jpg Frost slow target's run speed
Iconweapontotem.jpg Ice slow target's run speed
Iconweapontotem.jpg Glacier slow target's run speed

Instant Damage

These effects have a percentage chance to add bonus armor-piercing damage to attacks and skills. The average damage per hit is listed in brackets. For hit chances that are unknown, 10% is assumed. All of these effects stack with other instant damage, but not themselves. A Violent Strike and Icy Crux, for instance, would both work on the same weapon, but two Violent Strikes would not.
Iconweapontotempurple.jpg Demise [?] Target is hit for massive damage, 5% chance (Crushing Boulder of Demise)
Iconweapontotempurple.jpg Bash Foe [5] 50 damage, 10% chance (Blacked Flail)
Iconweapontotempurple.jpg Impaling [9] 300 damage, 3% chance (Serpentine Ridged Sword)
Iconweapontotempurple.jpg Tera Punch [10] 100-400 damage, 4% chance (Scythe of the Teratonym)
Iconweapontotempurple.jpg Flatten [15] 150 damage and knockback (Immense Boulder)
Iconweapontotempurple.jpg Dark Venom [15] 500 health and vigor damage, PvM only, 3% chance (Scorper)
Iconweapontotempurple.jpg Talon Arrow [17.5] 150-200 damage (Wrathbent Bow)
Iconort.jpg Shadow Blade [20] 200 damage (Slithis Hunt quest reward)
Iconweapontotempurple.jpg Skull Crack [20] 100 damage, 20% chance (Gem Scepter)
Iconweapontotempurple.jpg Foul Spray [20] 350-450 damage, 5% chance (Phial of Foul Goop)
Iconweapontotempurple.jpg Orbit [21.25] 425 damage and knockback, 5% chance (Dropa Stone)
Iconweapontotempurple.jpg Violent Strike [22.1] 280-350 damage and 300-400 vigor damage, 7% chance (Dramastic Sword)
Iconweapontotempurple.jpg Splinterize [22.5] 100-200 damage, 15% chance (Splitting Axe)
Iconweapontotempurple.jpg Explode [25] 200-300 damage, 10% chance (Explosive Harpoon)
Iconweapontotemwhite.jpg Meteor Detonation [25] 400-600 damage, 5% chance (Meteor)
Iconweapontotempurple.jpg Monouga's Crushing Blow [27.5] 250-300 damage, 10% chance (Bone Handled Hammer)
Iconweapontotempurple.jpg Cesta Whip [30] 100 damage, 30% chance (Emblazoned Cesta)
Iconweapontotempurple.jpg Castigate [30.6] 340-425 damage, 8% chance (Chine Scythe)
Iconweapontotempurple.jpg Icy Crux [35.3] 325-380 damage, 10% chance (Rosewood Staff)

Lightning

These effects deal instantaneous damage to the target's vigor. Some of them also have a visual lightning effect on striking. There is an immunity for a few seconds after being struck with this effect.
Iconweapontotem.jpg Jarring 10-25 vigor damage
Iconweapontotem.jpg Halo 30-35 vigor damage
Iconweapontotem.jpg Wrenching 30-45 vigor damage
Iconweapontotem.jpg Cascade 55-65 vigor damage
Iconweapontotem.jpg Corona 70-85 vigor damage
Iconweapontotem.jpg Jolting 75-85 vigor damage
Iconweapontotem.jpg Blasting 95-110 vigor damage
Iconweapontotem.jpg Deplete 120 vigor damage
Iconweapontotem.jpg Sap 155 vigor damage
Iconweapontotem.jpg Exhaust 200 vigor damage
Iconweapontotem.jpg Arcing 300-320 vigor damage
Iconweapontotem.jpg Gasting 300-380 vigor damage
Iconweapontotem.jpg Traumatism 380-440 vigor damage

Numbing

These effects apply a run speed debuff to the target, and tend to stack with ice effects or other non-numbing run debuffs.
Iconweapontotem.jpg Deadening slow target's run speed
Iconweapontotem.jpg Insensateness slow target's run speed
Iconweapontotem.jpg Numbing slow target's run speed
Iconweapontotem.jpg Smashing slow target's run speed
Iconweapontotempurple.jpg Foul Goop slow target's combat and run speed, equivalent to Force (Phial of Foul Goop)
Iconweapontotem.jpg Force slow target's run speed
Iconweapontotempurple.jpg Diamond Cloud slow target's run speed, 15 seconds, 40% chance (Diamond Hammer)

Poison

These effects apply a combat speed debuff. They stack with water slows and player skills, but do not stack with poison-based player skills.
Iconweapontotem.jpg Weak Poison slow target's combat speed, equivalent to lv 5 Still Water
Iconweapontotem.jpg Weak Venom slow target's combat speed, equivalent to lv 10 Still Water
Iconweapontotem.jpg Poison slow target's combat speed, equivalent to lv 15 Still Water
Iconweapontotem.jpg Venom slow target's combat speed, equivalent to lv 20 Still Water
Iconweapontotempurple.jpg Foul Goop slow target's combat and run speed, equivalent to lv 20 Still Water (Phial of Foul Goop)
Iconweapontotem.jpg Toxicity slow target's combat speed, equivalent to lv 25 Still Water
Iconweapontotempurple.jpg Bludgeon Foe (1) slow target's combat speed, equivalent to lv 25 Still Water, 10% chance (Battle Flail)
Iconweapontotempurple.jpg Percussion slow target's combat speed, equivalent to lv 25 Still Water, 18% chance (Drum of Percussions)
Iconweapontotempurple.jpg Sapped Strength slow target's combat speed, equivalent to lv 25 Still Water, 5% chance (Tainted Assault Staff)
Iconweapontotempurple.jpg Subdue slow target's combat speed, equivalent to lv 25 Still Water, 5% chance (Thornwood Slasher)

Requirement Reduction

These effects reduce the wield requirement of the item. Splendor will override Grace, but will stack with Mystique.
Iconweapontotem.jpg Grace reduced level requirement
Iconweapontotem.jpg Splendor reduced level requirement
Iconweapontotem.jpg Mystique reduced arcane lore requirement
Iconort.jpg Mystique -5 arcane lore requirement, permanent

Skill Bonus

These effects add bonuses to your character's skills as listed. Multiple spells with the same skill bonus or name do not stack. These items will not bestow a skill on a player that they don't already have.
Iconweapontotem.jpg Adeptness +5 to adept skill for the specified class
Iconweapontotempurple.jpg Bombarder's Ally +3 Sabotage, Barrage, Precision Targetting (Toolstorm's Wrench)
Iconweapontotempurple.jpg Fangtooth +2 Maul, Mortar, Hailstorm (Fangstone Cesta)
Iconweapontotempurple.jpg Hand of Thunder +2 Lightning Bolt, Eye of the Storm, Charged Air, Thunder Clap, Ionize (Thunder Drum)
Iconweapontotemwhite.jpg Nature's Ally +4 to various Healer skills (Nature's Ally)
Iconweapontotempurple.jpg Lilitha's Blessing +4 Lilitha's Vengeance (Venge War Bow)
Iconweapontotempurple.jpg Nature's Reward +5 Nature's Aid, Crushing Jaws, Rabies, Fiery Jaws (Supreme Bow)
Iconweapontotempurple.jpg Queen's Cage +4 Queen's Defender (Queen's Cage Wasp Nest)
Iconweapontotempurple.jpg Tactician's Blessing +3 Armor Piercing, Large Turret, Slough Field. Does not stack with other skill-boosting effects. (Wrench of the Architect)
Iconweapontotempurple.jpg Tork's Arm +2 Rapid Fire, Barrage. Does not stack with other skill-boosting effects (Tork's Wrench)

Slayer

These effects deal bonus armor-piercing damage to the specified monster type. The damage displays separately in the combat log. Bonus damage dealt is equal to spellcraft of the effect, but the spellcraft is a hidden number at this time. It scales at least to +65, and possibly higher.
Iconweapontotem.jpg Slayer (Armoredillo) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Banderling) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Burun) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Burun) +30 damage to Burun (Slay the Broodmother and Vengeance for Unaro quest)
Iconweapontotem.jpg Slayer (Eli) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Erobal) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Flayer) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Gigurath) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Gurog) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Mimbu) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Moarsman) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Mucor) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Nefane) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Niffis) bonus damage to creatures of this type
Iconweapontotemwhite.jpg Slayer (Olthoi) +30 damage to Olthoi (New Burun Threat quest)
Iconweapontotem.jpg Slayer (Reedshark) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Sclavus) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Scraven) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Spawn) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Thornling) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Tyrant) bonus damage to creatures of this type
Iconweapontotem.jpg Slayer (Undead) bonus damage to Revenants, Skeletons, Mounted Skeletons, and player race enemies that count as Undead
Iconweapontotemwhite.jpg Dark Vengeance Smite the Empowered Warath (Sword of the Doomed Hero)
Iconweapontotemwhite.jpg Grim Hit bonus damage to Armoredillos, Shreths and Waraths (Footman's Flail)
Iconweapontotempurple.jpg Mete Out bonus damage to Armoredillos, Bloodstones, Reedsharks and Shreths (Inflictor)
Iconort.jpg Nemesis Slayer +50 damage to Burun, Drudges and Gurog. Stacks with other slayer effects.
Iconweapontotempurple.jpg Slaughter 1% chance of crippling attack on Armoredillos, Golems and Gurog (Slaughterer's Great Sword)
Iconweapontotemwhite.jpg Smite Undead +25-35 damage to Undead (Weapon of the Ancients)
Iconweapontotempurple.jpg Torment Undead +60 damage to Mumiyah and Undead (Preacher's Axe)
Iconweapontotempurple.jpg Tyrant Slayer +50 damage to Tyrants (Supreme Sword of Kings)

Stasis

These effects cause the target to use more vigor with special attacks, as well as slowing in-combat regeneration.
Iconweapontotempurple.jpg Punishment (1) +70 vigor cost penalty, 30 seconds, 5% chance (Punishing Spear)
Iconweapontotem.jpg Stasis +60-75 vigor cost penalty, 60 seconds, -20% regeneration rate

Stuns

These effects completely stun target for the duration listed. They do not work on other players.
Iconweapontotempurple.jpg Earthshine Target is stunned and blinded for 15 seconds, 5% chance, only affects monsters (Earthshine Boulder)
Iconweapontotemwhite.jpg Slumgum Stun and encase a monster in wax for 15 seconds, 5% chance, only works on monsters (Slumgum Nest)
Iconort.jpg Slumgum Stun and encase a monster in wax for 15 seconds, 5% chance, only works on wasp nests with 150+ arcane lore
Iconweapontotempurple.jpg Spirit Snare Stun target with ancestral spirit for 15 seconds, 5% chance, only works on monsters (Drum of Snares)

Unique Effects

These effects do not fit into any other category. They tend to stack with all other effects unless otherwise noted, but will not stack with themselves.
Ambermirra.jpg Amber Mirra Essence Increase rate of harmonic homing by 10% (charged) or 20% (overcharged)
Iconweapontotempurple.jpg Cherish (1) +50 health (Cherished Birch Staff)
Iconweapontotempurple.jpg Cherish (2) +200 vigor (Cherished Birch Staff)
Iconweapontotempurple.jpg Contaminate Contaminates target with a pox. If not cured by a Sage in 30 seconds, flames erupt from the victim dealing 4-10 damage over 15 seconds to any nearby. (Vial of Corrupted Substances)
Iconweapontotemwhite.jpg Cripple Rytheran Prevents Rytheran's Bane quest boss from using Spectral Doom attack (Weapon of the Sun's Blaze)
Iconweapontotemwhite.jpg Decoy Creates a taunting decoy for 60 seconds (Sternum Cesta)
Iconweapontotempurple.jpg Deteriorate Reduce target's magic attack and defense, 30 seconds (Elari Staff)
Iconweapontotemwhite.jpg Dwindle Reduces target's damage by 40 for 20 seconds, 10% chance (Toggle-Head Harpoon)
Iconweapontotempurple.jpg Frosty Gloom Reduce combat speed for 10 seconds, then deal 7-15 damage for 15 seconds. Does not stack with similar effects (Frost Gloom Scepter)
Iconweapontotempurple.jpg Infusion +30 health, +30 vigor. (Golden Lasher Gear Bow)
Iconweapontotemwhite.jpg Mega Heal Every ten minutes, you are surrounded in a healing light for 15 seconds. It will heal the user periodically for 400-600 (Shell Drum)
Iconweapontotempurple.jpg Oppressive Force Grants immunity to missile-blocking attacks. (Hammer of the Demolisher)
Iconweapontotempurple.jpg Protectant Absorb 10% damage, 15% chance, does not stack with similar effects (Cherished Birch Staff)
Iconweapontotempurple.jpg Punishment (2) As long as the target stays in combat, heath will be lost, lasts 30 seconds, 5% chance (Punishing Spear)
Iconweapontotemwhite.jpg Rotted Core (1) Affects wielder; healing spells do not always work to full potential (Axe of the Corruptor)
Iconweapontotempurple.jpg Self-Doubt -25 to target's damage for 20 seconds, 10% chance, does not stack with similar effects (Battleready Scythe)
Iconweapontotempurple.jpg Shower of Pebbles Target is pelted with a shower of pebbles, causing temporary blindness and lowering the target's melee and missile skills, 5% chance (Stone Maul of Pebbles)
Iconweapontotemwhite.jpg Spirit of Unaro Increased vigor regeneration (Drum of Unaro)

Vigor Cache

This effect casts a buff on the wielder which reduces vigor used for skills. This effect does stack with effects that modify the vigor cost on a weapon, but does not stack with Beryl Mirra on armor. These spells typically will not reduce a skill's cost below half of its base cost.
Iconweapontotem.jpg Vigor Cache -10-25 vigor cost, caps at 51 spellcraft
Iconweapontotempurple.jpg Vigor Splash -25 vigor cost (Pronged Scythe)
Iconweapontotempurple.jpg Dabbler's Benefit -40 vigor cost (Dabbler's Wrench)
Iconweapontotemwhite.jpg Deflate -40 vigor cost (Shell Drum)
Iconweapontotemwhite.jpg Divine Sanction -40 vigor cost (Danburite Scepter)
Iconweapontotempurple.jpg Restorative Aura -40 vigor cost to fellowship (Clavius Scepter)

Vigor Cost

These effects modify the vigor cost on a weapon. Because they modify the weapon instead of buffing the user, they stack with Vigor Cache effects and Beryl Mirra.
Iconweapontotem.jpg Plated -2 vigor cost
Iconweapontotem.jpg Alloyed -4 vigor cost
Iconweapontotem.jpg Light -6 vigor cost
Iconweapontotem.jpg Gossamer -8 vigor cost
Iconweapontotem.jpg Ether -10 vigor cost
Alabastermirra.jpg Alabaster Mirra Essence -20% combat delay, -20% vigor cost

Wards

These are defensive effects, giving their users a percentage chance to completely ignore a certain type of attack.
Iconweapontotem.jpg Armor Ward complete immunity to armor reducing effects, 15% chance
Iconweapontotem.jpg Blood Ward complete immunity to bleed effects, 15% chance
Iconweapontotem.jpg Disease Ward complete immunity to disease effects, 15% chance
Iconweapontotem.jpg Flame Ward complete immunity to fire effects, 15% chance
Iconweapontotem.jpg Poison Ward complete immunity to poison effects, 15% chance

Water

These effects apply a combat speed debuff. They stack with poison slows and player skills, but do not stack with water-based player skills.
Iconweapontotem.jpg Stream slow target's combat speed, equivalent to lv 5 Still Water
Iconweapontotem.jpg River slow target's combat speed, equivalent to lv 10 Still Water
Iconweapontotem.jpg Wave slow target's combat speed, equivalent to lv 15 Still Water
Iconweapontotem.jpg Tide slow target's combat speed, equivalent to lv 20 Still Water
Iconweapontotem.jpg Sea slow target's combat speed, equivalent to lv 25 Still Water
Iconweapontotempurple.jpg Slog slow target's combat speed, equivalent to lv 25 Still Water (Glassing Flail)



Iconweapontotem.jpg = Spell can be bound and found in normal loot
Iconweapontotempurple.jpg = Spell can be bound, but is only found on certain unique items
Iconweapontotemwhite.jpg = Spell cannot be bound
Iconort.jpg = Spell can only be found as an Ort

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